Kerkythea Material Pack

Kerkythea Material Pack

Quickly creating 3D-models and doing sketchy renderings is clearly the strength of. Most of its modeling feature set is even available in the free version and with downloadable, anything is possible. One feature that is missing in SketchUp, though, is photo-realistic rendering. But don’t let that stop you Kitchen rendering You can add high-quality rendering to the free SketchUp software even if you don’t have any of the full-featured commercial rendering programs like 3ds max, VRay, maxwell etc.

Imagens para utilizar no Kerkythea. See more ideas about Texture, Architecture and Wood.

Although there are some commercial rendering solutions available for SketchUp (namely,,,,, and more – all of these integrate nicely into SketchUp and offer “one-click” rendering. Conax Smit Software Update. Look at for an overview), I suggest you take a look at the freeware.

For completeness, it should be mentioned that there are also the free renderers (with export plugins) and, but I (currently) prefer Kerkythea due to its great user interface, fast and great results as well as multiprocessor support. By the way: Check out my book, “.” In chapter 5, I describe rendering with Kerkythea (and other rendering software) in more detail. Kerkythea installs as a separate program and SketchUp models are converted to its XML-based scene description language with a very seamless exporter plug-in (a Ruby-plugin). The rendering engine then provides various rendering methods such as ray tracing, photon mapping, path tracing, BiPT, MLT and also presets for clay and ambient occlusion renderings. It includes a full-featured material editor and additional high-quality materials can be downloaded from the web. This is a sample image of a SketchUp model rendered in Kerkythea (two light emitting planes, MLT render) Installation • Download the Kerkythea installer. • Download the SketchUp exporter plugin and the SketchUp light components.

• Optional: Download Kerkythea sample materials and models (trees etc.). • Install Kerkythea.

• Close SketchUp. Then install the SketchUp exporter by putting the files into the SketchUp plugin folder (usually C: Program Files Google Google SketchUp Plugins on Windows). Important: Make sure that you install the plugin files so that the main Ruby file (su2kt.rb) is in SketchUp’s main plugin folder and not in a subdirectory. • Install the light components into SketchUp’s component folder (usually C: Program Files Google Google SketchUp Components) • Optional: Start Kerkythea and under the File menu, select “Install Library” to install the material libraries. Use The SketchUp exporter download includes a sample file that is very illustrative.

It will guide you through scene setup, light creation, modification, animation setup, export and rendering. Go through it and you’ll be up to speed very fast. More tutorials are available and in their. A very basic workflow goes like this: • Create your SketchUp model. Apply materials and position textures. Textures will be exported and you can refine these materials in Kerkythea’s material editor.

• Turn shadows on if you like and/or add Kerkythea light components. • Create animation (formerly tourguide) tabs/views. On export, these will be used to create cameras. • Go to the plugins menu and export the scene.

This will create an XML-file and a sub-folder with all the textures. The exporter gives you options to export the selected object only, export the lights or export for a clay render (no textures). Choose as you please. • You can then directly open the model in Kerkythea by clicking OK one more time. If that doesn’t work, revisit the plugin installer documentation.

In any case you will be able to open Kerkythea and load the file. • Select a render preset and watch the magic happen. Start with a quick “Photon Map – Quick” preview and work your way up. Also start with a smaller size (800×600 or less). If you have multiple processors in your machine, make sure you use them all as this will speed up rendering.

These are some rendering types that can be done with this software: Global Illumination: I used quite “bland” materials here to speed up rendering time. You can set reflectivity or bump in Kerkythea’s material editor. Ambient Occlusion: Set the sky color to white or grey, disable the sun and see what happens. Always looks nice. Image-based lighting (HDRI): Load a spherical HDR image as a sky image in Kerkythea and you’ll get very realistic lighting conditions. For far more impressive renderings, check out. Tips & Tricks • There are two issues with the exporter (SU2KT) that you should be aware of (brought to my attention by “notareal”): • SU2KT sets sun power always to 3.0.

After you have opened exported scene go to Settings >Sun and sky >Adjust Sun >Adjust Sky (use physical sky for optimal lighting) • SU2KT uses the so called 0.85 rule with diffuse color because before KT2007 this was needed. Now you can use any color you want, pure white as well, there is no problem in KT with this (look for automatic energy conservation in Patrick’s ). • “Watch your back!” – All faces in SketchUp have front and back sides. Make sure you clean these up (switch all visible sides to front) in SketchUp before you export.

• SketchUp objects usually have a very low polygon count, which may lead to spheres looking a bit “edgy”. To fix this, highlight the object in Kerkhythea, right click on the material/object in the list, under “Modelling” click on “Weld Vertices” and then let it subdivide the mesh (“Loop Subdivision”) for you. • Objects are exported from SketchUp “By Material”. Separate objects in SketchUp by assigning different materials to them. These can simply be different colors, of course. • As with any renderer, a large number of reflective and refractive materials (glass, metal, etc.) significantly increase rendering time.

Sometimes it may be enough to just use one of SketchUp’s “corrugated metal” textures and rather postprocess the image in Photoshop. Also, depth of field increases rendering time significantly.

If you need to have blurred backgrounds, render a depth map in Kerkythea (one of the last settings) and add DOF in Photoshop. • Keep light emitting objects simple (i.e. Use rectangles only). The higher polygon count of more complex objects will slow down any render.

• One great tip for Kerkythea materials that I found on the forums: To create a good-looking material, apply one of the basic plastic materials (with the desired reflectivity) and then apply your texture to the diffuse channel. Links: • • • • •. I am a residential designer in Albuquerque, NM and recently became a finalist in the Dwell Magazine/James Hardie Playhaus competition to design a green backyard playhouse for kids. I used Kerkythea to render my entry.

Check out my entry. It is the third project on the top. If you like it please help me out and vote. I need all the support I can get. Share this with other like minded folk. I am very excited because all five projects will be built and auctioned for charity. The other 4 projects are nice as well, so I definitely will need some help.

I had the same problem, tried to save the exported.xml file in a folder somewhwre in my PC and nothing happened. Then I found out that you must save the exported.xml file INSIDE the Kerkythea root folder. I made a folder named PROJECTS inside the folder of Kerkythea in Programm Files, beside the rest of the folders of Kerkythea (Examples, Globals, etc), and then saved the exported.xml file inside PROJECTS. Took the time it needed to export the file and then I was asked automatically if I wanted to open the file with KT.

And, presto, I started the rendering process! I don't know if this is the way it must be done, but it's ok with me. Alex/ethan: thanks for the replies and sorry for the delayed response. I've been traveling a lot and didn't have access to my SU/K machine. I was able to get this to work with your suggestion of SU File>Import>(JPG use as texture). Previously, I'd applied textures by: 1) selecting the face of the object that I wanted to apply a texture to in SU 2) dragging a JPG from the Finder directly onto that face. It's fast and easy if the object and image are the same ratio.

Especially if you're using hundreds of different textures. I can do the menu import thing, I guess, but was hoping I could figure out why the SU drag-n-drop method wasn't working.

I have models with hundreds of textures applied, so it'll be a hassle to run through the menu process for each of them. But at least it's working, now.

Anyone successfully exported to Kerkythea from Sketchup with JPEG image maps applied? My models import to Kerkythea just fine, but the JPEGs that had been applied to faces of objects in the Sketchup doc don’t get imported properly. If my Sketchup objects are exploded, the JPEGs show up as objects, but are not visible. And if objects are not exploded, the JPEGs don’t import at all. I noticed a lot of questions on the Kerkythea forms where people had the same problem as me. The only fix seems to be to make sure that there are no strange characters in the path, which mine don’t have •. Hi Jim: Since the kitchen windows are on the north side, I actually didn’t use the sun for lighting.

I applied a self-emitting material to all the window panes and lit the room that way. With the recent Kerky version you can now turn the window into a sky portal and get better results from that. The only other lights are the undercounter lights which were simple spot lights. Now I would use IES lights there for a more realistic effect. Everything was then rendered just using the Photon mapping preset.

I find using area lights is a nice way to fake neutral lighting. However, be careful to assign these materials to as few polygons as possible. [quote comment=”18792″]hi, i’ve downloaded materials from kerkythea website, but i couldnti import it to kerkythea library because its not a zip, its just file folder. Do you have any ideas about this? Thanks.[/quote] Hi Olly, when you download the file, it should save it with a filename like something.mat.zip.

If yours only shows the.mat extension, then you might have not changed the (awfully bad) Windows standard setting, which suppresses display of file extensions. You can change that in Explorer. You should still be able to import the material as mentioned above, though.

This thread is dedicated to share information about the Kerkythea render software. * The initial posts were started in the thread. The new site is ready. Remington 742 Serial Number Decoder. I noticed that download page doesn't make reference to the Echo Boost version (a release candidate) that is faster than previous one and also includes a 64bit version of the program. You can find the it.

Some useful links: • • • from Studiorola tutorials. Obs: The only thing I noticed was that the Depth map had needed to be inverted before use it.